Eric Teague is moments away from making history. Thanks to him, the world of gaming is about to experience technology like it has never seen before. When his new establishment, Against the Game, opens, playing video games will be a thing of the past.
At Against the Game, players experience the game as if it is real in a virtual reality. There is no TV, no console with wires and controllers. The game feels absolutely real. Kids get so much more than puppeteering cartoonish characters through a game of basketball. No matter the person’s health or physical ability, they will be the characters in a world without limits and they will experience what it is really like to compete as a pro ball player.
During test trials, kids called Against the Game “amazing,” “fantastic,” and “miraculous.” One kid declared it was the best experience of his life. Indeed, everyone knew it was going to be something big enough to alter the whole gaming industry. For Eric, it meant a long awaited dream come true.
But, all too soon, reality breaks into Eric’s moment when something goes terribly wrong. He and his best friend Lacey get trapped in the virtual reality of the supercomputer behind his establishment. It is definitely no longer just a game. The danger is real. The consequences are real. And, Eric and Lacey’s fight for survival is more than real.
To live, they must win, and to win, they must overcome the biggest challenge of all: to trust and to love.